Author: Digital Dreams

We’re looking for talent to add to our team. If you, or someone you know, is looking for an internship and is interested in working on a big experimental entertainment game, then let them know that we have internships available.
We’re not only on the lookout for game development talent, but also interested in working with talent coming from thought schools, such as illustration or architecture. Feel free to send us an application!

We have internship positions open starting in September for a 3d character artist, a level designer, character animator and a technical artist / shader programmer. We’re also looking for a fulltime gameplay programmer to join our team.

To read more about the internships or open position, please check out our jobs page by clicking the button below:

If you’re interested in any of the positions, please send your application to

We look forward to hearing from you!

We are proud to announce that we received funding from the “Creative Europe” program for our new game project. The grant program from the EU based the decision on our submitted project, and our studio track record, and awarded us with the full amount of €150,000. This comes on top of the €50,000 that we recently received from the Dutch “Gamefonds” fund.

We are extremely excited to continue development on our next (rather ambitious) title.  Together with the revenue from Metrico+, this will complete the budget to work on our new experimental game project for the coming years.

As soon as we are ready to share more information on the project, we’ll make sure that you’ll find out about it!

METRICO+ is finally out for the Xbox One!

Metrico+ finally launched today for all the Xbox One players out there, for $13.99 / €13.99. Check out the Microsoft Xbox One store page by clicking the link below:

(c) Digital Dreams 2013 (c) Digital Dreams 2013

Once again a big thanks to the ID@Xbox for helping making this possible. We’re extremely happy with all the positive reviews that people have been giving Metrico+ (we’re currently at a 81 Metacritic). We hope everyone enjoys Metrico+ just as much as the reviewers so far!

Metrico+ released on all current platforms now, so it’s time for us to completely move on to the next Digital Dream. Make sure to follow us on Facebook or Twitter to get the latest news on any new project!

Metrico+ passed the Xbox One certification, so we’d like to announce that

The Metrico+ Xbox One version will release on January the 20th!

Check the link below for more information and to pre-order Metrico+ for the Xbox One:

A big thanks to ID@Xbox for making this possible. We’re looking forward to hearing all the reactions from Xbox One players on the world we created!

When we started Digital Dreams we were just 3 guys making stuff that we loved. We’re incredibly grateful that Sony picked us up a while back. Back then we didn’t even know yet what the world of Metrico would look like and how it would work. All we had was this scruffy prototype, but Sony had faith in us and the game, and helped making it into an actual game that is coming out today on PlayStation 4 and Steam.

Watch the Metrico+ release trailer:

Working with PlayStation

Like so many of you, we grew up with PlayStation. We’ve had so many fantastic games and experiences that we will never forget: games like Rez, Metal Gear Solid, Journey or Shadow of the Colossus are just a few of a very long list of games that made a big impression on us. It’s what inspired us to start a company with one goal in mind: make original game experiences no one ever experienced before. When looking back, now that our studio has released our first game on PlayStation 4, we can honestly say this is a dream coming true.

Our personal journeys

While working on Metrico+, we obviously experienced a lot personally as well. Lots of things changed for us in the meantime: Relationships came and went, we had to move offices and homes and we all grew a little older and wiser.

The company changed as well. We worked with lots of different people to make Metrico+ possible. Most moved out when their work was finished, some stayed, but all had one thing in common: We all became close friends. As game developers, particularly on lengthy projects such as Metrico+, all of these personal endeavours become part of the experience you’re creating. It’s this weird symbiosiss between your personal and professional lives that is difficult to put into words. It’s what makes it so difficult but also satisfying to release a game.

Enjoy Metrico+!

Without sounding too cheesy, we can honestly say the players are the reason why we can make these original games.
We can’t wait to show you the next world that we’re creating. But for now, we really hope you enjoy the quirky world that is Metrico+. Please let us know what you think!

We are proud and excited to announce that Metrico+ will come out on the 23rd of August on PlayStation 4, Xbox One, and PC / Mac!

Be sure to check out the blog post on the official Playstation blog for more information.

Metrico+ Worlds trailer

We also released a new trailer showing all the worlds you can explore. Check it out below:

Also, be sure to wish list the game on Steam, at:

It’s almost the new year, and we’re looking forward to it! Lots of exciting stuff is going to happen for Digital Dreams in 2016: The release of Metrico+ (which turns out to be a game we’re extremely proud of),  hopefully a bunch of fun road trips, and the start of a new project! But also; new internships!

We have internship positions open starting in February for a shader programmer, a level designer, and a concept artist. We’re also looking for a fulltime artist to join our team.

To read more about the internships or open position, please check out our jobs page by clicking the button below:

If you’re interested in any of the positions, please send your application to

We wish all of you a happy new year and we hope to hear from you soon!

Metrico+ Announced!

We’re extremely excited to announce METRICO+! Metrico+ is the remake of Metrico, and will come out on PS4, Xbox One, and PC / Mac / Linux (on Steam).

We are very happy with how Metrico got received by players and press when it came out for the PlayStation Vita. Metrico was included in the PlayStation+ line-up at launch, so lots of people played it when it came out on the PlayStation Vita. The PlayStation Vita is a fantastic platform with a great audience, but we would love more people to enjoy the world we created. Players thought the same: Since Metrico’s release for the PlayStation Vita, we’ve had lots of people without a PlayStation Vita asking us if they could also get an opportunity to play the game. We heard all of you and are thrilled that the Metrico experience will make it’s way to the big screen!

Metrico+ features lots of new content and the visuals have been completely revamped for the PC, PS4 and Xbox One. Instead of the worlds that use Vita hardware features, there are completely new unique worlds to explore with new mechanics and puzzles for the player to solve. There are also other interesting changes and additions that we’ll announce at another time.


The game will be shown for the first time in August this year at Gamescom in the Indie Arena Booth on the consumer show floor.

When is it out?

Just a half year from now, in Q1 2016! Keep up to date on the latest news or contests to win codes by following our Facebook and Twitter pages!

The Metrico patch is out.

We’ve been able to fix the bugs that you have so kindly reported to us through Twitter, Facebook and e-mail. Most important fixes vastly improve Metrico’s performance.


The complete fixlist:

  • Overall performance has improved
  • Feedback in World 6 should be much better now
  • Music is now more considerate towards players who are stuck
  • Some rare crashes resolved and a few other small fixes

The patch will be downloaded automatically when you’re signed into PSN.