We’re extremely excited to announce METRICO+. Metrico+ is the remake of Metrico, and will come out on PS4, Xbox One, and PC / Mac / Linux (on Steam).
We are very happy with how Metrico got received by players and press when it came out for the PlayStation Vita. Metrico was included in the PlayStation+ line-up at launch, so lots of people played it when it came out on the PlayStation Vita. The PlayStation Vita is a fantastic platform with a great audience, but we would love more people to enjoy the world we created. Players thought the same: Since Metrico’s release for the PlayStation Vita, we’ve had lots of people without a PlayStation Vita asking us if they could also get an opportunity to play the game. We heard all of you and are thrilled that the Metrico experience will make it’s way to the big screen!
Metrico+ features lots of new content and the visuals have been completely revamped for the PC, PS4 and Xbox One. Instead of the worlds that use Vita hardware features, there are completely new unique worlds to explore with new mechanics and puzzles for the player to solve. There are also other interesting changes and additions that we’ll announce at another time.
The game will be shown for the first time in August this year at Gamescom in the Indie Arena Booth on the consumer show floor.
We’ve been able to fix the bugs that you have so kindly reported to us through Twitter, Facebook and e-mail. Most important fixes vastly improve Metrico’s performance. Complete fixlist:
The patch will be downloaded automatically when you’re signed into PSN.
It’s done.. It has actually happened. We worked 2 years on Metrico and now it can be played by everybody. There’s a wide variety of reviews and opinions, something we’ve experienced over the past year and is getting amplified right now. We’d love to hear yours when you played the Metrico. Do reach out through Facebook or Twitter and tell us about your experience!
After working for more than 1,5 year we, from Digital Dreams are very proud we finished our first console game. It’s the closing of an era for us. Thanks for reading and
We are very proud to announce that Metrico will be available on PlayStation Network the 5th of August in the US and the 6th of August in Europe, exclusively for the PlayStation Vita! Also we are very proud to announce that Dutch synthesizer composer “Palmbomen” will be featured for Metrico’s music soundtrack and sound effects. Read more about the news in this recent PlayStation Blog post.
You can check out the brand new gameplay trailer on Youtube if you follow this link.
We noticed the pressence of a lot of jokes by press about the infographics in Metrico. We see you, press! A little collection of the fantastic jokes below:
.. if you happen to be near our office this week that is..
Chances are that you’ve seen us go in overdrive as of late, and it so happens that all this hard work has improved the game greatly. At least.. that’s we what hope, and that’s where you come in. Literally!
This entire week you can come in at any time, while we’re here (which is pretty much always), pick up one of our PS Vita’s and play. It will more useful to us the longer you play, but every bit of feedback will help. We expect you to play at least 30 minutes though, up to several hours when you are up for it.
Don’t know where exactly in Utrecht to find us? Then best send firstname.lastname@example.org a mail and he’ll help you out!
Some of our current internship positions will need a new face for the first half of 2014. That means we’re looking for a Concept & Motion Graphic Artist and possibly a 3D Character Animator who would like to work with us on Metrico. We will also consider hands-on Marketeers to spread the word on this PS Vita title.
Would you like to work on this very special game and pour your passion into a title that is already getting recognition from the likes of Kotaku, Polygon and GameInformer? If you want to add your 2 cents to our a small, informal yet professional team, then by all means apply! You can find more info on this at our job page.
The quicker you contact us, the better! We will most likely make our final decision halfway December.
After the response and feedback from Gamescom and PAX, we are ready to show Metrico at more events! We are still in a Pre-Alpha stage, so don’t consider that which you will see to be final, but it should be a good introduction to the game.
In Austin, Texas from September 19-22 you will be able to find the game at Sony’s booth. While there is a great line-up including Wasteland Kings, Towerfall, Kentucky Route Zero and The Stanley Parable, please take some time to play Metrico, if you haven’t already.
In LA, California Metrico will be once more at Sony’s booth during IndieCade between 4-6 October. While there, we also recommend trying out Spin the bottle, Super Time Force and That Dragon, Cancer, assuming you have played most of the other, slightly older, games by then.
A very last minute surprise! Metrico will also be playable at the Virgin Media Game Space during the Eurogamer Expo from September 26 to 29. Find us along Doom Piano, Lovers in a Dangerous Space and Lone Survivor.
Please let us know what you thought through Facebook or Twitter! We welcome all your feedback.
We are very glad to finally have Metrico at a point where we can start to show it to you! And so Digital Dreams is going on tour with this first playable. Metrico is currently in a Pre-Alpha stage, but it already reflects what the game is about, and we’d love to get your feedback while we keep working on it.
A new blog post on the official Playstation blog
Also, a blog post including new concept art has just gone live on the official Playstation blog. Roy tells a bit about the gameplay mechanics and it also shows concept art. You can check it out over HERE.
From the 21st till the 25th of August we will be showing Metrico at Gamescom in Cologne, Germany. Metrico at both Sony’s booth as well as at the Indigo Showcase in the business area. From the 30th of August till the 2nd of September we will be at PAX Prime, Seattle, WA. If you happen to be at either event make sure to look us up and give Metrico a try!
We’ve been thinking about changing the visual identity for Digital Dreams for quite some time now… and here it is! You probably saw the new logo already in the header.
We decided to go for something a little stronger. The new logo is like a small story, and we think it’s a good link to what we try to do as a company and gives a good link with the name. As of now, you’ll be finding the new logo everywhere in our media.
We hope you like it!
All of our current internship positions will need fresh new minds starting in September. That means we’re looking for a Motion Graphic Designer, Unity-wise Programmers, a 3d Character Animator, a 2D Concept Artist, and hands-on Marketeers who would like to work with us on Metrico. Would you like to work on this very special game, work passionately on a PlayStation Vita title and see what it is like in a small, informal yet professional team? Then apply! You can find more info on this at our job page.
The quicker you contact us, the better!