It’s done.. It has actually happened. We worked 2 years on Metrico and now it can be played by everybody. There’s a wide variety of reviews and opinions, something we’ve experienced over the past year and is getting amplified right now. We’d love to hear yours when you played the Metrico. Do reach out through Facebook or Twitter and tell us about your experience!
After working for more than 1,5 year we, from Digital Dreams are very proud we finished our first console game. It’s the closing of an era for us. Thanks for reading and
.. if you happen to be near our office this week that is..
Chances are that you’ve seen us go in overdrive as of late, and it so happens that all this hard work has improved the game greatly. At least.. that’s we what hope, and that’s where you come in. Literally!
This entire week you can come in at any time, while we’re here (which is pretty much always), pick up one of our PS Vita’s and play. It will more useful to us the longer you play, but every bit of feedback will help. We expect you to play at least 30 minutes though, up to several hours when you are up for it.
Don’t know where exactly in Utrecht to find us? Then best send firstname.lastname@example.org a mail and he’ll help you out!
After the response and feedback from Gamescom and PAX, we are ready to show Metrico at more events! We are still in a Pre-Alpha stage, so don’t consider that which you will see to be final, but it should be a good introduction to the game.
In Austin, Texas from September 19-22 you will be able to find the game at Sony’s booth. While there is a great line-up including Wasteland Kings, Towerfall, Kentucky Route Zero and The Stanley Parable, please take some time to play Metrico, if you haven’t already.
In LA, California Metrico will be once more at Sony’s booth during IndieCade between 4-6 October. While there, we also recommend trying out Spin the bottle, Super Time Force and That Dragon, Cancer, assuming you have played most of the other, slightly older, games by then.
A very last minute surprise! Metrico will also be playable at the Virgin Media Game Space during the Eurogamer Expo from September 26 to 29. Find us along Doom Piano, Lovers in a Dangerous Space and Lone Survivor.
Please let us know what you thought through Facebook or Twitter! We welcome all your feedback.
We are very glad to finally have Metrico at a point where we can start to show it to you! And so Digital Dreams is going on tour with this first playable. Metrico is currently in a Pre-Alpha stage, but it already reflects what the game is about, and we’d love to get your feedback while we keep working on it.
A new blog post on the official Playstation blog
Also, a blog post including new concept art has just gone live on the official Playstation blog. Roy tells a bit about the gameplay mechanics and it also shows concept art. You can check it out over HERE.
From the 21st till the 25th of August we will be showing Metrico at Gamescom in Cologne, Germany. Metrico at both Sony’s booth as well as at the Indigo Showcase in the business area. From the 30th of August till the 2nd of September we will be at PAX Prime, Seattle, WA. If you happen to be at either event make sure to look us up and give Metrico a try!
Yesterday evening, at a Sony press conference here at GDC San Francisco, we finally revealed our new game “Metrico” To the public.
Together with the announcement we released a short teaser that will give you a slight idea as to what the game is like. You can check it out by clicking HERE.
Metrico is currently being developed as a PS Vita exclusive. We are very proud and exited to be working together with Sony and their PubFund to make Metrico as awesome as it can be.
Stay tuned for more info and let us know what you think.
We have released a small game called “As the Village Turns”. Made in one and a half week, we hope you will enjoy this one.
Expect a trailer soon. Hop on over to the As the Village Turns game page to play it!
We’re planning to keep our site up to date a lot more from now on and also use our Twitter account to full extent. Don’t forget to follow us on Twitter and like us on Facebook on the right!
We’re very proud that the early prototype version of FYI has won the indiePub Independent Propeller Awards in the category Best Design!
View the other winners here. We want to congratulate all the other winners with their awesome games!
We have some more exciting news for you as our most dedicated Digital Dreams follower! This time it’s about FYI and Solar Tycoon.
Our very own FYI is a finalist in the ‘Best Design’ category of IndiePub’s Independent Propellor Awards 2012! For more information about our fellows finalists and the competition, go to the IndiePub announcement. Remember you can find our trailer of the FYI game page . Stay tuned for more news, as the winner will be announced on the 18th of april!
We made an online multiplayer management game for the faculty Geosciences of University Utrecht, which has been played by its students. The game taught them about sustainable entrepreneurship and competitive markets and put put their theoretical education to practice. It was well-received by the enthusiastic students and their teachers. Visit the Solar Tycoon game page to see the trailer and see the students playing our game!
As of today, A Tale by Alex is now playable at ArmorGames.com. I’ll keep this short so you can spend more timing playing the game.
We also released our (first) accompanying press release. You can find it in our Press section under Contact.